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ENG ESP FRA GER ITA POL OTHER: POR, TUR, RUS,
Languages:
JAP, CHI, KOR
Cooking Simulator is a simulation game which allows to get to know what it is to work in a
What you learn: restaurant’s kitchen. From attending cooking school to managing a restaurant, customers’ or-
ders must be fulfilled within a given time.
This app places the player in an autonomous situation that allows training in the management
How you learn: of stock and equipment, organizing the work space, carrying out a recipe, but also improving
time management when it comes to preparing the ordered menus
User-friendliness Pedagogic orientation Applicability potential
Visuals are simple but It is game-oriented and Motivation for the students
nice, layout and instruc- gives the player chal- Allows teachers to diversity
tions are clear lenges their teaching materials
Prepares for professional It allows to become famil- Provides material for the use
situations that are not al- iar with the fast pace of a of a game in training/lessons
ways pleasant (scathing restaurant kitchen Contents connected to a vo-
STRENGTHS: comments) Put us in a specific situa- cational training
Possibility to set the speed tion, to take into account
of execution and the several parameters
sound It offers training situations
It allows us to visualize
professional situations
that can be analysed
! Requires enough RAM to ! No possibility to to mod- ! Requires a powerful com-
operate ify game paths or propose puter and gaming habits us-
! Gamer skills are expected your own recipes or in- ing keyboard / mouse.
structions.
to move forward in the ! Time-consuming to get used
game ! Single player game that to
! Unpleasant comments if does not take into ac- ! Difficult levels available only
WEAKNESSES: count the interactions
the player takes a long according to the length of
that go on in a restaurant
time to complete the task the game and the results
kitchen
or fails to do so
! Visuals of dishes bear little ! It does not allow the
resemblance to real player to make mistakes
by visualizing their conse-
dishes
quences
Highlights the qualities Allows for pedagogical dif- To be used as an example of
and evolution of the ferentiation by proposing game proposing a vocational
player by proposing more fun teaching material· training field.
and more difficult situa- Offers contracts and moti- To work on elements that
tions vating challenges must come naturally (such as
OPPORTUNITIES: Different playing modes Allows for training and im- inventory monitoring and
are offered depending on proving certain actions management, equipment sta-
the player’s level tus...)
To be tested in “meta”
timeslots (outside of training
time)
! Risk of stigmatization: ! Risk of confinement· ! Complicated to use in train-
THREATS: may highlight motor diffi- ! Limited activities that ing because it takes a long
culties, slowness of time to learn and use
may become repetitive
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