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! There is no audio "scrub-
ber"; narrations could be a
little bit faster
Tour four UNESCO World Heritage Sites just like you were there (minutes travel expenses and
heat stroke), through videos, stereoscopic panoramas and, most importantly, full *3D SCANS*
of the sites! The results are impressively realistic.
It's very polished, intuitive and fun to explore. Much better than using hand-created models
of the places or static 360 images - this is the right way to do VR tourism. Instead of being in
a fixed vantage point, you can wander more-or-less freely around the site, listening to little
explanatory points as you go.
Summary of find-
Some of the textures feel lower resolution than the Quest can probably handle, especially the
ings and recom-
background images. It would also be nice to have more background sounds for fuller immer-
mendations:
sion, and the narration is a tad on the dull side - some more history and less site description
would be good. All in all, though, this is definitely the way forward.
There are other shortcomings in the app: the experience works best with the controller (nav-
igating with the touchpad seems to restricted your movement and is very buggy); the stereo-
scopic images had artifacts (e.g., I've seen a "centaur" working on a site); there are no subti-
tles; there is no audio "scrubber"; narrations could be a little bit faster; text could (or should)
have a larger font size.
4.18 VIRTUAL SPEECH
Provider Virtual Speech Ltd.
Oculus, VivePort, Google Play AppStore
Platforms
Merge VR / Destek V5, Oculus Go / Quest (2),
Hardware systems VIVE Focus (Plus)
Source: https://virtualspeech.com/
Source: https://virtualspeech.com/
Languages: ENG ESP FRA GER ITA POL ☐ OTHER:
Students can practice a variety of business and soft skills in realistic virtual environments;
What you learn: from seminar rooms to lecture theatres and beyond. Students will receive actionable feed-
back on their performance and tips on what areas to work on.
The training in VR allows for behavioural data capture that provides systematic, objective,
and highly unique insights into students’ abilities - feedback from the training is completely
personalised to the user. The VR scenarios give students meaningful feedback on their per-
formance in the virtual world, from eye contact performance to speech analysis. Users can
also save and upload speeches to the learning portal, where teachers can listen back and
How you learn: assess a student’s performance. This also allows both students and teachers to easily see
progress over time. The app creates VR scenarios and environments for organisations to
better suit their goals. Students can practice soft skills with other students in the same VR
room. Students watch and listen to the person practicing, ask questions and provide feed-
back on each other's performance. Popular for group project work. Organisations can use
the learning platform, instead of integrating our courses and VR into your LMS. It offers an
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