Page 52 - VETREALITY_IO1_E-COMPENDIUM_eng
P. 52
User-friendliness Pedagogic orientation Applicability potential
The ability to interact with App for learning WBL and SEN learners can
objects and David Atten- You can visit places not be given the opportunity to
borough normally open to the public examine a range of objects
The structure of the game in London's National His- reproduced from those at
is simple (conversation + tory Museum the Natural History Mu-
interaction) but its educa- Possibility to visit the Mu- seum in London
tional value is significant. seum without actually trav- Game easy to use and very
Cheap elling to it intuitive
Narrated by Sir David At- Opportunity to learn
STRENGTHS: tenborough himself through entertainment
Plenty of detail to each ex- combined with interaction
ponent with other people (Sir Da-
Good graphics vid Attenborough)
Sky VR customers can use it Acquiring broad knowledge
for free (only in few coun- We can bring exhibits to
tries) life, watch a model animal
for example, and then see
the mechanics of its move-
ments
! If someone is not inter- ! Lots of knowledge but WBL ! Lots of knowledge but WBL
ested in the subject mat- and SEN learners may not and SEN learners may not
ter, they may not enjoy get practical use out of it get practical use out of it
playing (does not train them in (does not train them in
WEAKNESSES: special skills) special skills)
! Only one language
! Does not train participants
! Very few exhibits
to take up employment
(simulation of real jobs)
New museums The game only touches on Increased interactivity
More exhibits a small part of the subject. Introduction of national
OPPORTUNITIES:
More languages It has great potential for languages / subtitles
development
-
! Lack of development ! No addition of new crea-
THREATS:
! Increase in price tures / exhibits / locations
Sky VR: Hold the World is an educational application that can be very well applied to present
WBL and SEN learners with VR educational opportunities. Thanks to it and the methodology
Summary of find-
used in the game, learners can combine the enjoyment of gamification with the acquisition
ings and recom-
of knowledge and the pleasure of visiting the London Museum of Natural History. The ap-
mendations:
plication itself does not present learners with professional knowledge and does not train
practical skills. Nevertheless, it is very important in providing general education.
4.12 MISSION: ISS
Provider Magnopus
Platforms Oculus Shop
Hardware systems Rift, Rift S, Oculus Touch
Source: https://www.oculus.com/experiences/rift/1178419975552187/?lo-
cale=de_DE
Source: https://www.oculus.com/experiences/rift/1178419975552187/?locale=de_DE
52 2020-1-IT01-KA202-008380