Page 52 - VETREALITY_IO1_E-COMPENDIUM_eng
P. 52

User-friendliness       Pedagogic orientation    Applicability potential
                                    The ability to interact with     App for learning     WBL and SEN learners can
                                     objects and David Atten-    You can visit places not   be given the opportunity to
                                     borough                  normally open to the public   examine a range of objects
                                    The structure of the game   in London's National His-  reproduced from those at
                                     is simple (conversation +   tory Museum            the Natural History Mu-
                                     interaction) but its educa-    Possibility to visit the Mu-  seum in London
                                     tional value is significant.   seum without actually trav-    Game easy to use and very
                                    Cheap                    elling to it              intuitive
                                    Narrated by Sir David At-    Opportunity to learn
                  STRENGTHS:         tenborough himself       through entertainment
                                    Plenty of detail to each ex-  combined with interaction
                                     ponent                   with other people (Sir Da-
                                    Good graphics            vid Attenborough)
                                    Sky VR customers can use it     Acquiring broad knowledge
                                     for free (only in few coun-    We can bring exhibits to
                                     tries)                   life, watch a model animal
                                                              for example, and then see
                                                              the mechanics of its move-
                                                              ments
                                  !  If someone is not inter-  !  Lots of knowledge but WBL   !  Lots of knowledge but WBL
                                     ested in the subject mat-  and SEN learners may not   and SEN learners may not
                                     ter, they may not enjoy   get practical use out of it   get practical use out of it
                                     playing                  (does not train them in   (does not train them in
                 WEAKNESSES:                                  special skills)           special skills)
                                  !  Only one language
                                                                                     !  Does not train participants
                                  !  Very few exhibits
                                                                                        to take up employment
                                                                                        (simulation of real jobs)
                                    New museums             The game only touches on     Increased interactivity
                                    More exhibits            a small part of the subject.     Introduction of national
                OPPORTUNITIES:
                                    More languages           It has great potential for   languages / subtitles
                                                              development
                                                                                      -
                                  !  Lack of development   !  No addition of new crea-
                   THREATS:
                                  !  Increase in price        tures / exhibits / locations
                                 Sky VR: Hold the World is an educational application that can be very well applied to present
                                 WBL and SEN learners with VR educational opportunities. Thanks to it and the methodology
                Summary of find-
                                 used in the game, learners can combine the enjoyment of gamification with the acquisition
                ings and recom-
                                 of knowledge and the pleasure of visiting the London Museum of Natural History. The ap-
                  mendations:
                                 plication itself does not present learners with professional knowledge and does not train
                                 practical skills. Nevertheless, it is very important in providing general education.



              4.12 MISSION: ISS


                   Provider      Magnopus

                   Platforms     Oculus Shop
               Hardware systems   Rift, Rift S, Oculus Touch
                                                                     Source: https://www.oculus.com/experiences/rift/1178419975552187/?lo-
                                                                                     cale=de_DE

               Source:           https://www.oculus.com/experiences/rift/1178419975552187/?locale=de_DE




                                                            52                          2020-1-IT01-KA202-008380
   47   48   49   50   51   52   53   54   55   56   57