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4.13 NODA
Provider Coding Leap, LLC.
Platforms Steam VR, Oculus Quest, Oculus Rift, Viveport
VAlve Index, HTC Vive, Oculus Rift, Windows
Hardware systems
Mixed Reality
Source: https://noda.io/
Source: https://noda.io/
Languages: ENG ☐ ESP ☐ FRA ☐ GER ☐ ITA ☐ POL ☐ OTHER:
Noda is a three-dimensional mind mapping application. These maps allow you to visually con-
What you learn: nect concepts or ideas visually in space. Mind maps can be used in the classroom, at home or
in the workplace. The application offers the possibility to work in a collaborative way.
It requires to elaborate knowledge meta-cognitively in order to propose nodes and their links.
Moving into a conceptualization offers opportunities to think about implicit or hidden links.
How you learn:
Manipulation is an opportunity to build knowledge physically. It offers an opportunity to illus-
trate lectures in a visual way.
User-friendliness Pedagogic orientation Applicability potential
Ability to create node This application is intended This application is suitable
styles (large choice of col- for learning. It allows you for all trainers and learners.
ours), which allow to to create a tree diagram Knowledge with manipula-
quickly visually link those that breaks with the linear tions in 3D: Chemistry; Mo-
belonging to the same cat- hierarchies of a word pro- tors etc.
egory that the user will cessor or a course orga- Possibilities to develop
have defined himself. nized according to a tradi- your own images and fig-
Possibility to customize the tional plan. ures in order to offer se-
STRENGTHS:
images inside the card in Learning in action for a sin- quential learning of steps
addition to the predefined gle user. to the user
bank. Possibility to export each
The collaborative and conceptualization in order
three-dimensional nature to compare them to those
of this application allows of numerous users.
the co-construction of
complex mental maps.
! Learning to use joysticks ! learning in action, but the ! spontaneously the applica-
and movements to manip- return screen requires a tion is useful for content
ulate shapes, colours, particular depth of field al- for demonstration, lec-
depth of field, deletion of lowing less use of 3D by tures from the teacher to
elements etc. the learner immersed in the students or as part of
! Need to configure the ap- VR. project development by
groups of students. They
plication: the default links ! The teacher/class feedback
WEAKNESSES: could prepare and then
are dark on a dark back- in relation to the player re-
present their results to the
ground, so you will have to quires the elaboration of
other students etc.
change the contrasts for rules for handling and
students with visual im- shared vocabulary to go
pairments beyond the playful side of
creation and generate con-
! The input screen to type
tent.
passwords through a
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