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User-friendliness Pedagogic orientation Applicability potential
Free of charge Interesting subject matter Provides a good introduc-
Easy to be used Possibility of presenting bi- tion to the subject
STRENGTHS: Good Voice Acting ological processes in the
human body in 3D and un-
der high magnification.
! Barely touches the subject ! Rather, it only conveys ! Few languages, can be dif-
basic knowledge ficult to introduce
WEAKNESSES: ! Limited educational value
(rather theoretical) ! The game has little use for
WBL
Adding languages / subti- Adding new content (very If more content were
tles many possibilities) added, this could be mate-
Adding more possibilities of rial that would be useful
OPPORTUNITIES: interactions for learning medical profes-
sions (such as nurse, for ex-
ample)
! Lack of updating and offer- ! Not updating the applica- -
THREATS:
ing new solutions tion
The Body VR: Journey Inside a Cell could be an interesting game, presenting knowledge in a
Summary of find- very good and enjoyable way. If there was more material and more interactivity. This VR
ings and recom- application has a huge room for development. It has the opportunity to become an applica-
mendations: tion that will explain visually many processes that take place in the human body, which will
allow for a better understanding of its workings especially by future medical professionals.
4.11 SKY VR: HOLD THE WORLD
Provider Sky UK Ltd and Factory 42
Platforms Oculus Shop
Hardware systems Rift, Rift S, Oculus Touch
Source: https://www.youtube.com/watch?v=nr3l98Omm-0
https://www.factory42.uk/holdtheworld
Source:
Languages: ENG ☐ ESP ☐ FRA ☐ GER ☐ ITA ☐ POL ☐ OTHER:
This VR Experience offers the chance to be transported to the Natural History Museum in
London and meet famous traveller and science populariser Sir David Attenborough. In this
What you learn:
educational app, we visit the museum and have the opportunity to learn about several ex-
hibits, examine them and listen to interesting facts about them.
The player moves around, examines exhibits and navigates in the London Museum of Natu-
ral History. They can move objects, zoom in and out. The opportunities for interaction allow
for a very good experience of the exhibit being viewed, which is not possible in a museum.
How you learn: A narrator and guide in the form of Sir David Attenborough brings an atmosphere of detach-
ment and adventure and allows you to practice listening skills. Among the locations in the
museum that we as a player can visit are, for example, the Conservation Centre, the Earth
Sciences Library and the Cryptogamic Herbarium.
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