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It is a job simulator gaming app where the player runs a grocery shop. With a tooltip help
system, the player buys and sells items and progressively unlocks helpful equipment (e.g. a
What you learn:
fridge, a doorbell, a safe) to improve the shop and the efficiency of the service. Maximizing
profit to pay the rent for the next day without driving away customers is the end goal.
The player tries what running a shop implies and develops basic entrepreneurial skills by facing
How you learn: day by day customers’ requests, reordering items, speeding up tasks and making the right
price and investments to keep a positive business balance.
User-friendliness Pedagogic orientation Applicability potential
Easy to learn Useful to learn business Thanks to its user-friendliness
Enough functions to management basics the app is suitable for teachers,
make the game fun, not Can be used as learning- trainers and most targets of SEN
too many to make it by-doing pedagogic learners
frustrating methodology to compli-
STRENGTHS:
Recommended for new ment theoretical expla-
VR players to test grab- nations on entrepreneur-
bing and time manage- ship
ment skills
Well-priced app
! Only in English and in ! It does not explain the ! Single player game that requires
German theoretical concepts im- creative solutions to be used
! After day 3, difficulties plied in running a shop with groups
increase due to faster ! Certain movements or the pace
WEAKNESSES: customers’ requests of the game could be frustrating
! The grabbing/selecting for some targets of SEN learners
feature not always
works properly
! Motion sickness risks
Translate into other lan- Make the app a proper Make it multi-player to use it
guages, add subs pedagogic tool for VET with groups
Almost no competing teachers/trainers dealing The teacher/trainer finds crea-
similar VR game availa- with SEN learners tive ways to include more than
OPPORTUNITIES: ble Start new collaborations, one learner per game/headset
Apply for funding to en- e.g. with the developer
hance it as a pedagogic to create an ad hoc VR
tool learning game on shop-
keeping
! It becomes too expen- ! The player misunder- ! Schools lack of resources
sive or disappears stands the job of shop-
! Another developer releases a
keeper and lose motiva-
! SEN students feel sick better VR shopkeeping app to
THREATS: tion towards this activity
when playing it teach and train SEN learners
! Developers do not want
to collaborate
Shopkeeper simulator VR could facilitate the access to WBL because it puts the player in a
shopkeeper’s shoes. The player learns business management’s basics trying to keep the gro-
cery store stocked and satisfy clients’ requests timely. As in reality, the items’ price shouldn’t
Summary of find-
be too high, to not push the customer away, nor too low, to sustain the shop. The game is
ings and recom-
rather simple to learn and play but it may be challenging/frustrating for some SEN learners,
mendations:
who 1) may struggle using hand controllers for physical and sensory problems, 2) quickly be-
come anxious, 3) have trouble understanding instructions and carry out numeric tasks
quickly.
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