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It is a job simulator gaming app where the player runs a grocery shop. With a tooltip help
                                 system, the player buys and sells items and progressively unlocks helpful equipment (e.g. a
               What you learn:
                                 fridge, a doorbell, a safe) to improve the shop and the efficiency of the service. Maximizing
                                 profit to pay the rent for the next day without driving away customers is the end goal.

                                 The player tries what running a shop implies and develops basic entrepreneurial skills by facing
               How you learn:    day by day customers’ requests, reordering items, speeding up tasks and making the right
                                 price and investments to keep a positive business balance.

                                     User-friendliness    Pedagogic orientation      Applicability potential
                                   Easy to learn          Useful to learn business     Thanks to its user-friendliness
                                   Enough functions to    management basics       the app is suitable for teachers,
                                    make the game fun, not     Can be used as learning-  trainers and most targets of SEN
                                    too many to make it    by-doing pedagogic      learners
                                    frustrating            methodology to compli-
                  STRENGTHS:
                                   Recommended for new    ment theoretical expla-
                                    VR players to test grab-  nations on entrepreneur-
                                    bing and time manage-  ship
                                    ment skills
                                   Well-priced app
                                  !  Only in English and in   !  It does not explain the   !  Single player game that requires
                                    German                  theoretical concepts im-  creative solutions to be used
                                  !  After day 3, difficulties   plied in running a shop   with groups
                                    increase due to faster                       !  Certain movements or the pace
                 WEAKNESSES:        customers’ requests                             of the game could be frustrating
                                  !  The grabbing/selecting                         for some targets of SEN learners
                                    feature not always
                                    works properly
                                  !  Motion sickness risks
                                   Translate into other lan-    Make the app a proper     Make it multi-player to use it
                                    guages, add subs       pedagogic tool for VET   with groups
                                   Almost no competing    teachers/trainers dealing     The teacher/trainer finds crea-
                                    similar VR game availa-  with SEN learners     tive ways to include more than
                OPPORTUNITIES:      ble                    Start new collaborations,   one learner per game/headset
                                   Apply for funding to en-  e.g. with the developer
                                    hance it as a pedagogic   to create an ad hoc VR
                                    tool                   learning game on shop-
                                                           keeping
                                  !  It becomes too expen-  !  The player misunder-  !  Schools lack of resources
                                    sive or disappears      stands the job of shop-
                                                                                 !  Another developer releases a
                                                            keeper and lose motiva-
                                  !  SEN students feel sick                         better VR shopkeeping app to
                   THREATS:                                 tion towards this activity
                                    when playing it                                 teach and train SEN learners
                                  !  Developers do not want
                                    to collaborate
                                 Shopkeeper simulator VR could facilitate the access to WBL because it puts the player in a
                                 shopkeeper’s shoes. The player learns business management’s basics trying to keep the gro-
                                 cery store stocked and satisfy clients’ requests timely. As in reality, the items’ price shouldn’t
                Summary of find-
                                 be too high, to not push the customer away, nor too low, to sustain the shop. The game is
                ings and recom-
                                 rather simple to learn and play but it may be challenging/frustrating for some SEN learners,
                  mendations:
                                 who 1) may struggle using hand controllers for physical and sensory problems, 2) quickly be-
                                 come anxious, 3) have trouble understanding instructions and carry out numeric tasks
                                 quickly.




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