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  A way to explore agricul-    Immersive, innovative, en-    Suitable for teachers, train-
                                     ture worldwide           gaging learning approach   ers and most targets of SEN
                                                              on agriculture            learners
                                                                                     -
                                  !  Only in English, no subs   !  Not a farming job simula-
                                  !  Limited perception-action   tor
                 WEAKNESSES:         loop                  !  Currently focuses only on
                                                              Australia and Indonesia’s
                                  !  Motion sickness risks
                                                              farming experiences
                                  !  User’s limited interaction
                                    SEN learners enhance digi-    Collaborations among dif-    Support farming businesses
                                     tal skills (VR + AR)     ferent users learning how   and create school-industry
                                    Involve different kind of   to set up contents on their   networks
                                     learners in the production   area, contributing to     Develop similar apps spe-
                                     of 360° photos and videos   FarmVR gallery, learning   cific for WBL and SEN
                                     for VR                   about VR and farming at   learners
                OPPORTUNITIES:      Developers available to   once                    Attract and retain new gen-
                                     provide hardware solutions                         eration into agricultural ca-
                                     and training support                               reer pathways
                                                                                       Upskill teachers and train-
                                                                                        ers to adopt immersive ed-
                                                                                        ucation

                                  !  Developers do not want to   !  Private interests monopo-  !  Better competitors on the
                                     collaborate              lize the app undermining   market
                                                              its pedagogic core objec-
                                  !  Unequal access to digitali-                     !  Lack of investors/fund-
                   THREATS:                                   tives
                                     zation                                             ing/interest to develop/use
                                                                                        it further in education and
                                                                                        training

                                 Farm VR can complement a training on agriculture and food production as it is designed to
                                 prompt immersive education on the sector and encourage a related career pathway. The app
                                 is an accessible and easy to be used pedagogical tool suitable to facilitate SEN learners’ access
                Summary of find-
                                 to WBL experiences that hardly can be replicated in a traditional classroom setting. Moreover,
                ings and recom-
                                 individual, businesses and communities can collaborate, share knowledge, and build skills on
                  mendations:
                                 farming and VR at once to set up a virtual tour of their agricultural area and contribute to
                                 FarmVR contents. Teachers and trainers with it can also provide a feedback on SEN learners’
                                 participation.




              4.5 HOLOLAB CHAMPIONS


                    Provider     Schell Games
                   Platforms     Steam VR, Viveport

                Hardware systems   Valve Index, HTC Vive, Oculus Rift
                                                                              Source: https://www.youtube.com/watch?v=ITi1lTqyfJQ
                                 https://www.schellgames.com/games/hololab-champions/
               Source:
               Languages:         ENG     ☐ ESP    ☐ FRA    ☐ GER    ☐ ITA    ☐ POL    ☐ OTHER:









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