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HoloLAB Champions is a fun virtual reality chemistry lab experience where players learn the
basics of chemistry experimentation through a series of mini-labs and final challenges. Each
What you learn:
activities’ sequence starts with putting goggles on and uses the same desktop lab area
throughout. Players are scored based on accuracy, time and safety.
HoloLAB Champions facilitates the acquisition of knowledge and skills concerning chemistry
experimentation through fun and challenge. The game is split into a series of mini-labs (prac-
How you learn: tice) and final challenges (game show). Players conduct simple experiments to learn the basics
of chemistry using both hands as in reality. Although it is an individual game, HoloLAB Cham-
pions could easily captivate an entire class if the game play is broadcast on a screen.
User-friendliness Pedagogic orientation Applicability potential
Free for educators, not ex- Excellent example of a VR Support for VET teachers
pensive for players educational tool and trainers
Fun and engaging, realistic Possibility to integrate the Suitable for SEN learners as
lab equipment game with chemistry class well as other VET learners
Classroom Guide availa- Single-player game that
Activities are well se-
ble also works with groups
quenced
STRENGTHS: The Lab Notebook on the
Students can practice using
desk provides students
the equipment with zero
with procedures and infor-
risk to the equipment or
mation
themselves
It teaches proper chemistry
No motion sickness risk terms and how to use
equipment
! Only in English ! The game is relatively ! Teachers and trainers need
short: only 2 competitions to prepare to use it to train
! This is a single-player
SEN learners for WBL expe-
game; for groups it re- ! Difficult to grasp the actual
riences or groups and to be
quires enough hardware science behind the chal-
and a strategy to include a lenges familiar with the Classroom
group Guide and the Lab Note-
! The lab-chemistry level
WEAKNESSES: ! A few game play details re- could be too low for some book
! Some activities or tasks
quire utter precision seem- more advanced learners
ing almost too difficult to could be too challenging
perform for some SEN learners
! Sometimes clearer instruc-
tions or help would be
needed
Encounter creative ways to Add a greater variety of ac- Allow teachers and trainers
use this individual game in tivities to enhance learning to customize activities with
groups Teachers and trainers need a greater variety of sub-
VR hardware become less to place special emphasis stances to open to limitless
expensive on safety in a real lab as number of possible labs for
OPPORTUNITIES:
The developers enhance students can't injure them- learners
the app, esp. with SEN in selves in VR Develop a WBL version of
mind Besides chemistry related the app
skills, SEN learners can gain
some soft skills
! The app’s cost increases ! Some learners misunder- ! The app does not result
stand the risks certain ex- suitable to train SEN learn-
! The app is removed from
periments imply ers and to prepare them to
the market
THREATS: WBL
! The VET personnel does
not want to use the app
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