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2.2 Recommendations for the applying VR in VET/WBL with SEN students


                 After an intensive review and discussion of all feedback from the focus groups, from own experi-
                 ences from VR projects carried out so far and after consultation and reflection with project leaders

                 and  pedagogical  experts  from  7  other  EU  projects  (VRinSight:  www.vrinsight.com;  Viral  Skills:
                 https://vam-realities.eu;  VAM Realities:  www.vam-realities.eu; Virtual Learning Factory Toolkit:

                 https://vlft.eu;  VR4Gifted:  https://vr4gifted.com;  MathReality:  https://vam-realities.eu/mvr;

                 VleaRning: https://vlearningproject.eu), the following recommendations were formulated to guide
                 the partnership in the development of the VETREALITY training course.



                 Recommendations - 1) Raise awareness and increase motivation: Your idea of setting up a VR
                 course for SEN students may be new or unfamiliar to many; it is also likely that many do not even

                 know what VR is and how it can be used for WBL and SEN students. At the same time, you might
                 need a lot of support - both in terms of purchasing hardware and software and in terms of partic-

                 ipating in the training.

                   •  Start with convincing people that using VR makes sense and is for their personal mid-

                      /long-term advantage (even if they have to invest time, money and energy in the begin-
                      ning!)

                   •  Right from the beginning, define exactly what is not the aim of the training - VR is so big
                      and diverse, it's easy to get lost and end up learning nothing at all!

                   •  Differentiate at this issue when addressing different target groups and stakeholders -
                      they all have different basic motives, needs, concerns etc.!!!



                 Recommendations - 2) Provision of appropriate equipment: Working with VR requires investment

                 in hardware and software at the beginning. Not everybody likes this fact! But it also offers the
                 chance of a high - even monetary - return on investment. Try to present the ROI comprehensively

                 and in a way that is appropriate for the interests of different donors. This will make your fundrais-
                 ing activities - both internal and external - more successful.


                   •  Ensure sufficient supply of broadband internet, WLAN and powerful PCs (if needed)
                   •  Make sure you have an appropriate number of VR devices (one is not enough for working

                      with a group!!!). Since there is no fund foreseen purchasing VR equipment, fundraising
                      and/or cooperation with local partners might be necessary – start well in advance with

                      these activities!






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