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2.2 Recommendations for the applying VR in VET/WBL with SEN students
After an intensive review and discussion of all feedback from the focus groups, from own experi-
ences from VR projects carried out so far and after consultation and reflection with project leaders
and pedagogical experts from 7 other EU projects (VRinSight: www.vrinsight.com; Viral Skills:
https://vam-realities.eu; VAM Realities: www.vam-realities.eu; Virtual Learning Factory Toolkit:
https://vlft.eu; VR4Gifted: https://vr4gifted.com; MathReality: https://vam-realities.eu/mvr;
VleaRning: https://vlearningproject.eu), the following recommendations were formulated to guide
the partnership in the development of the VETREALITY training course.
Recommendations - 1) Raise awareness and increase motivation: Your idea of setting up a VR
course for SEN students may be new or unfamiliar to many; it is also likely that many do not even
know what VR is and how it can be used for WBL and SEN students. At the same time, you might
need a lot of support - both in terms of purchasing hardware and software and in terms of partic-
ipating in the training.
• Start with convincing people that using VR makes sense and is for their personal mid-
/long-term advantage (even if they have to invest time, money and energy in the begin-
ning!)
• Right from the beginning, define exactly what is not the aim of the training - VR is so big
and diverse, it's easy to get lost and end up learning nothing at all!
• Differentiate at this issue when addressing different target groups and stakeholders -
they all have different basic motives, needs, concerns etc.!!!
Recommendations - 2) Provision of appropriate equipment: Working with VR requires investment
in hardware and software at the beginning. Not everybody likes this fact! But it also offers the
chance of a high - even monetary - return on investment. Try to present the ROI comprehensively
and in a way that is appropriate for the interests of different donors. This will make your fundrais-
ing activities - both internal and external - more successful.
• Ensure sufficient supply of broadband internet, WLAN and powerful PCs (if needed)
• Make sure you have an appropriate number of VR devices (one is not enough for working
with a group!!!). Since there is no fund foreseen purchasing VR equipment, fundraising
and/or cooperation with local partners might be necessary – start well in advance with
these activities!
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