Page 4 - VetReality Powerpoint
P. 4
Activity 1: In-depth analysis of recommendations given in the E-
Compendium and relevant to be considered before introducing VR apps in WBL
with SEN students and linking with own requirements and needs in VR teaching
(120 min)
• Below you find 10 short recommendations which we suggest to
consider when using VR for the frameworks of the VETREALITY
project.
• See the detailed recommendations in the E-Compendium (p23ff)
and assess for yourself whether or not these recommendations
are relevant to you, to what extent they meet these requirements
or what still needs to be done (use format the right side).
• Discuss this in the groups and make deductions for your own
lesson planning.
4
Module 4: Unit 1 – When to use VR – and when not