Page 2 - VetReality Powerpoint
P. 2

What this unit is about:






                Using VR in the classroom is not an easy undertaking. It requires


                extensive organisational preparation, a high level of motivation and


                innovation from many different stakeholders (teachers, learners,

                management of the educational institution, possibly parental


                consent, etc.), a basic supply of high-speed internet, appropriate


                investment in hardware and perhaps even software, extensive prior


                knowledge of technical and operational handling, a targeted


                selection of apps and the pedagogical skills and abilities to use

                them in the classroom - and worst of all: this list makes no claim to


                be exhaustive!







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                                                                                   Module 4: Unit 1 – When to use VR – and when not
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