Page 2 - VetReality Powerpoint
P. 2
What this unit is about:
Using VR in the classroom is not an easy undertaking. It requires
extensive organisational preparation, a high level of motivation and
innovation from many different stakeholders (teachers, learners,
management of the educational institution, possibly parental
consent, etc.), a basic supply of high-speed internet, appropriate
investment in hardware and perhaps even software, extensive prior
knowledge of technical and operational handling, a targeted
selection of apps and the pedagogical skills and abilities to use
them in the classroom - and worst of all: this list makes no claim to
be exhaustive!
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Module 4: Unit 1 – When to use VR – and when not