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  It can contribute to the expansion of opportunities in many fields



                                      !  The worldwide economic, environmental and health crisis can make it diffi-
                                         cult to spread
                                      !  An unequal distribution of wealth between different countries makes equal
                                         access to VR more difficult
                      THREATS
                                      !  The economic difficulties of families, schools and institutions limit access to
                                         VR, due to high cost
                                      !  There are still few trainers, educators and teachers who know how to use this
                                         new technology

                                                                                             yes
                Applicability for teaching, especially when working with SEN students:      ☐ no
                                                                                            ☐ partly

               The cost is quite expensive (furthermore the headset must be connected to a PC that satisfies its pre-
               requisites). A positive aspect is that it does not require external sensors for motion tracking, as they
               are incorporated and 360° accurate for both headset and hand-controls. It allows a relatively high free-
               dom of movement. Moreover, this headset facilitates the interaction of the player with the surround-
               ings as it has mini-audio speakers. It’s better to use it for small groups rather than to numerous groups,
               because it requires enough PCs and space to allow freedom of movement to the user.




               3.3 Google CardBoard (see also 4.15)
                                     https://mrcardboard.eu/product/
                                     https://play.google.com/store/
                       Source        apps/details?id=com.google.sam-

                                     ples.apps.card-
                                     boarddemo&hl=fr&gl=US

                                     Smartphone (with more than 5
                  Type of VR system   inch and 500 ppi; mobile gets
                                     placed in the headset)
                    Average costs    Up to 30 € (for the headset)                                   Sourcehttps://de.wikipedia.org/wiki/Google_Cardboard

                  Degrees of freedom   3DOF
                 Supporting hardware
                                     No
                       needed

                     STRENGTHS          Really affordable headset


                    WEAKNESSES        !  No controllers to manipulate the elements seen in the headset


                                        Numerous visit-type resources are available on the market
                   OPPORTUNITIES        This type of interface may be mobilized in some vocational sectors such as
                                         tourism and product demonstration in Business.






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