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It can contribute to the expansion of opportunities in many fields
! The worldwide economic, environmental and health crisis can make it diffi-
cult to spread
! An unequal distribution of wealth between different countries makes equal
access to VR more difficult
THREATS
! The economic difficulties of families, schools and institutions limit access to
VR, due to high cost
! There are still few trainers, educators and teachers who know how to use this
new technology
yes
Applicability for teaching, especially when working with SEN students: ☐ no
☐ partly
The cost is quite expensive (furthermore the headset must be connected to a PC that satisfies its pre-
requisites). A positive aspect is that it does not require external sensors for motion tracking, as they
are incorporated and 360° accurate for both headset and hand-controls. It allows a relatively high free-
dom of movement. Moreover, this headset facilitates the interaction of the player with the surround-
ings as it has mini-audio speakers. It’s better to use it for small groups rather than to numerous groups,
because it requires enough PCs and space to allow freedom of movement to the user.
3.3 Google CardBoard (see also 4.15)
https://mrcardboard.eu/product/
https://play.google.com/store/
Source apps/details?id=com.google.sam-
ples.apps.card-
boarddemo&hl=fr&gl=US
Smartphone (with more than 5
Type of VR system inch and 500 ppi; mobile gets
placed in the headset)
Average costs Up to 30 € (for the headset) Sourcehttps://de.wikipedia.org/wiki/Google_Cardboard
Degrees of freedom 3DOF
Supporting hardware
No
needed
STRENGTHS Really affordable headset
WEAKNESSES ! No controllers to manipulate the elements seen in the headset
Numerous visit-type resources are available on the market
OPPORTUNITIES This type of interface may be mobilized in some vocational sectors such as
tourism and product demonstration in Business.
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