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- provide knowledge and training on how VR technology can be used to aid learning in VET education with SEN students;
 - help teachers and trainers to facilitate the learning of content connected with WBL by using VR technology.

 Poland:
    All participants had the opportunity to use VR in their lives
    The participants in the target group used VR in different ways. Some were practitioners in the VR sector (creating VR videos, developing VR applications)
    When it comes to hardware and software, participants had different (often contradictory) opinions about different products, but they rated VR on smartphones very low
    Participants wanted the project to promote the use of VR as an interesting alternative both for gameplay (such as games) but also for education
    Participants see great potential in using a combination of VR and AR technologies
    Participants would be keen to see the project as promoting the use of VR more widely than just games and fun (demonstrating to schools/companies that VR can be used to support
 preparation for future work)
    Participants would like to hear from schools and trainers about what they would expect from VR educational applications (especially when it comes to SEN students)
    Focus group participants would like to understand the concerns of teachers and trainers and what holds them back from using VR

 Spain:
 Taking into account the information given by all the participants, this are the conclusion:

    In general, participants did not use VR systems before.
    One of the participants did know anything about VR, not even what VR was, so it is difficult to find out how this technology can help in education.
    Most participants suggest to try the VR system before thinking on how it could help
 In general, all participants were biased to try VR systems. Some ideas participants suggest:

    Visiting different places, countries, animals, etc. by using VR systems.
    It is a good choice to represent daily real situations
    It could be an interesting resource of the learning process.
    It could be interesting in all the activities that simulations could be used; Lab simulations etc.
    It could be a good idea to integrate the VR in multidisciplinary projects.


















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