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- provide knowledge and training on how VR technology can be used to aid learning in VET education with SEN students;
- help teachers and trainers to facilitate the learning of content connected with WBL by using VR technology.
Poland:
All participants had the opportunity to use VR in their lives
The participants in the target group used VR in different ways. Some were practitioners in the VR sector (creating VR videos, developing VR applications)
When it comes to hardware and software, participants had different (often contradictory) opinions about different products, but they rated VR on smartphones very low
Participants wanted the project to promote the use of VR as an interesting alternative both for gameplay (such as games) but also for education
Participants see great potential in using a combination of VR and AR technologies
Participants would be keen to see the project as promoting the use of VR more widely than just games and fun (demonstrating to schools/companies that VR can be used to support
preparation for future work)
Participants would like to hear from schools and trainers about what they would expect from VR educational applications (especially when it comes to SEN students)
Focus group participants would like to understand the concerns of teachers and trainers and what holds them back from using VR
Spain:
Taking into account the information given by all the participants, this are the conclusion:
In general, participants did not use VR systems before.
One of the participants did know anything about VR, not even what VR was, so it is difficult to find out how this technology can help in education.
Most participants suggest to try the VR system before thinking on how it could help
In general, all participants were biased to try VR systems. Some ideas participants suggest:
Visiting different places, countries, animals, etc. by using VR systems.
It is a good choice to represent daily real situations
It could be an interesting resource of the learning process.
It could be interesting in all the activities that simulations could be used; Lab simulations etc.
It could be a good idea to integrate the VR in multidisciplinary projects.
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